TheLegion

2-Breakout From Tarkin City

Primary Mission

  • Mission Type: Recon
  • Mission Goal: Secure a ship to escape from Tarkin City (Success)
  • Specialists: Sniper, Medic
  • Squad: The Ghost Owls
  • Enemy Forces: Hounds, Scythe (Blighter)
  • Losses: Rookie Indigo Rising Pyre, Rookie Vani Arani, Rookie Makit Arani, Rookie Adrimir Danyovich

Secondary Mission

  • Mission Type: Assault
  • Mission Goal: Perform rearguard action for the escape from Tarkin City (Failure)
  • Specialists: Heavy
  • Squad: The Grinning Ravens
  • Losses: Rookie Colay Asovich, Rookie Purple Dreaming Forest, Rookie Albra Euchivio

= Day 2

== actions

  • grill 'n chill (liberty)

== Mission: Infiltrate Shipyard (primary)

We need a medium-sized cargo vessel to bring the Legion safely across Graya Bay. Once we are on the move, the enemy will try everything to stop us - so the Vessel has to be up and running, ready to cast off once the Legion main force arrives.

Get into the Shipyard unnoticed, find a suitable vessel, secure it and then hold it while the Legion boards.

.Intel

  • reach ships to secure passage for the main squad
  • two primary approaches:
    • central ship register (pick locks, crack security etc.)
    • go to ships directly (more enemies, beast packs)

=== Cast

  • *Tyrius* anil (medic, leader)
  • *Siv* ole (sniper)
  • *Zayaevich, zenyati* flanf (sneak, fight, computer, marshal, tough)
  • *Indigo Rising Pyre* panyati, chris (sneak, shoot)
  • *Vani Arani* barthan, martin (large, dark skin, dark red eyes, research, computer)
  • Maki

=== Story

.The one in which half of us get away by a whisker - and the other half not

  • sneak to find a way to the harbour
  • foggy, quiet and dark
  • trying to find the central ship register
  • around a house corner, a cow-sized shadow appears
  • trying to sneak around the 'cow'
  • a dark shadow (with knife!) darts towards zerajevich
  • siv tackles zerajevich to the ground and out into safety
  • splitting up and securing the perimeter
  • we find traces of a fight, as well as dried blood
  • zerajevich stumbles upon a large dog, gnawing on a body...
  • ... and darts towards it, stabbing it fatally with his knife
  • a second dog jumps towards him and bites his arm
  • siv knifes the dog, but not before he gasps out a final roar
  • we realize the dogs are mechanically augmented, iron jaws and all
  • when trying to barricade a door, vani arani gets assaulted by a knife-wielding shadow
  • seriously wounded he can retreat before he can be treated by our medic Tyrius
  • we reconvene and sneak out of the rolling gate, towards the central ship register
  • at the register, we climb up the fire ladder and break into the fire exit on the roof
  • inside the building we find locked down stories, only accessible through key-locked elevators
  • vani arani cracks the elevator controls and sends us up
  • we find a supervisor's office, inside is a high ranking official, dead, stabbed in the face
  • the facade of the house is riddled by holes, as if something large climbed up
  • zerajevich and vani arani hack the computer to find the shipping records
  • we find a vessel for our force!
  • the sun starts to rise
  • zerajevich rigs the heating system to blow up in a few minutes
  • while a giant explosion colours the morning sky, our squad maneuvers its way to the harbour
  • at the ship we split up, one half opens the gate, the other tries to start the motor
  • a locked door stands in the way of indigo's and vani arani's way, but they manage to shoot open the lock
  • vani arani tried to start the motor, but put in the 5th gear and let the clutch jump
  • CRUNCH!
  • the ship makes a jump, but vani can get in professionally under control
  • a large ... thing? with a large blade jumps on indigo. he/she can jump aside, thanks to vani's control
  • the thing escapes and climbs on the ship's hull
  • vani restarts the ship's motor and seemingly with 8 arms at the same time gets the vessel under control
  • when trying to hunt down the beast, indigo and the squad are assaulted by it
  • [rookie 1] gets impaled by the blade
  • indigo jumps in front of [rookie 2] and [rookie 3] and catches the blow
  • the beast seems to be an oversized crab with blades and claws
  • no one is alive (or sane) to tell the tale, 4 rookies (2 perforated, 2 mad) are lying in the engine room
  • the ship leaves with the force, with no beasts in sight

=== TL;DR heroic

  • *Zayaevich* stabbing dog
  • *Siv* rugby-tackling Zayaevich, saving him/her? from hole-punching crab
  • *Indigo Rising Pyre* and *Vani Arani* starting the motor

=== Casualties

== Mission: Rearguard (secondary)

The main force of the Legion will punch through enemy lines with the assistance of our ... special asset. We expect the enemy to throw everything at us once it is clear we can escape. To avoid loading sensitive material under fire, we need someone to execute a delaying action once we arrive at the shipyard.

This will be a lot easier if we can lay mines (Cost: 1 Supply) to delay the enemy. Otherwise, we will have to rely entirely on you to prevent enemies breaking through before the non-combat personal and material are on board.

Once boarding is done we will fire a flare. You then have 10 minutes to extract yourself and reach the ship. If you can't, rest assured we will remember your sacrifice.

=== cast

  • Sapphire (heavy)
  • Grinning Ravens

TODO who else?

=== Casualties TODO

=== event

.The one where our Legion takes great sacrifices to reach our ship

failed

== Conclusion

  • morale is crushed, force decimated by 7